Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game.
For example, "Tom Clancy's Rainbow Six" series require teamwork. The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault.
These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction.
Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode.
For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset a combination of a headphone and a microphone , my team members and I discuss and plan strategies effectively.
We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television.
The news is filled with stories of war and murder, and nearly every movie contains some form of violence. Plus, these two media's are different from video games in a very important way because they involve real people and not computer-generated characters. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness.
Genetics play a huge role in a person's personality. Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors.
D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend.
Making violent video games illegal or restricting the sale of violent video games result in an increase children's curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about.
I think that the responsibility lies within the parent and not the government. Thing that struck me the most: A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective. It will make your reviewer think twice about your integrity in the paper. Your introduction paragraph before the essay states that you essay is 'about how violent video games do not increase aggression in adolescents'. However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects.
These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job. I don't want to outright criticise you and you are right in saying that video games may not be the main culprit but it's just that the essay doesn't really do what you say it will which technically means it is a bad essay.
Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up. Take a step back and really think about what you're trying to say and how you can construct your argument.
Also, the last few paragraphs could use a bit more substance. Epic win, right here. I'm sick of people plastering a stereotype on people who play and enjoy violent video games.
Other then a few grammatical error's the essay itself is vary well structured. Violent Video Games do increase aggression, non-violent video games also increase aggression, Adam Sandlers face increases aggression in Second, your concluding sentence should summarize the arguments you're going to make in the order you're going to present them. For example, you could write something like, "Parents should limit the time their teenagers spend playing video games because excessive playing encourages violence and aggression, causes addiction, degrades social skills and promotes obesity.
This is why most textbook chapters and many teachers start with an outline. Let's move to your second paragraph: Like your introduction, this paragraph has solid content. You state your claim at the beginning-video games cause violence-then identify three ways that happens: Video games train players to act aggressive through repitition, video games encourage players to associate violence with fun and other rewards, and video games desensitize players to violence.
You also cite two sources as support your claim, a study described on CNN. In short, you do a good job of supporting your argument. Having said that, this paragraph would benefit greatly from a different organization. Right now, you jump back and forth between reasons playing video games might cause violence, evidence that video games actually cause violence in the real world the CNN study , and proof that experts consider the link between video games and violence real the AACP citation.
The paragraph would be much easier to follow if you started with the reasons video games cause violence, then moved to the CNN study and the AACP citation. You should also consider closing the paragraph with a sentence that links it to your overall argument. For example, you could write something like, "The link between video games and violence alone would be a strong reason to limit teenagers' video game exposure. If you follow my advice, you might end up with a paragraph that looks something like this: Playing video games too much can cause players to act violently for three reasons.
First, video games train players to act aggressively by requiring them to kill enemies over and over additional explanation if needed. Second, reason and explaantion. Third, reason and explanation. Given these reasons, it is no surprise studies have shown video games cause violence. For example, one study description of the CNN study. Studies like this have prompted organizations like the American Association of Colleges of Pharmacy to Violence is one of the worse things people can do, so this alone would be reason enough for parents to restate your main point.
One effect that is common with all of them is their addiction. This can be a terrible thing because a child might not do any productive activity whenever at home. This means that he does not study when at home or even do his assignments. Consequently, his performance at school definitely deteriorates. Moreover, the child could sacrifice development of his talent such as attending a music class just for the purpose of playing a violent game.
Another effect that has caused ripples among parents and the society in general is the possible violent behaviour in kids who play such games. Several studies have been conducted to investigate the relationship between such games and violent behaviour in children. Controlled experiments place little emphasis on this relationship. The obtained results show that the negative effects of such games are quite minimal.
There is also an observation regarding these games and their players where children who are naturally aggressive prefer playing this type of games to others. This observation waters down the chances of violent games leading to violent behaviour in children.
It's clear that violent video games do not cause violence. The real causes of violence are: depression, family problems, and just aggressive traits. The evidence that shows a correlation between games and violent video games are not effective to prove such games are harmful to children or cause violence.
Apr 15, · Video games require no physical activity and most people eat while playing those. This unbalances the calorie intake and outtake. Games do not in any way encourage players to go out and exercise they want people to play more video games. Over playing violent video games can "shield" teens from going out and making friends.
The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games. The effects of violent video games are as varied as the number of the games. Feb 16, · However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless. Besides the violent contents, video games have several positive aspects.
In the article “Video games and youth violence: A prospective Analysis in Adolescents” written by Christopher J Ferguson, it quotes “The potential influence of violent video games on youth violence remains an issue of concern for psychologists”, stating that this topic is widely concerning to many people. Video Games Cause Violence Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens.