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Adopting cloud services to reduce operational, maintenance and storage costs, is becoming increasingly common. However, outsourcing data and computations, is opening up new challenges in terms of integrity and privacy of the data and the computations on them.

Along with such important security and privacy concerns, availability, and scalability are major factors in such settings. My thesis addresses various problems in this space of secure storage and computation outsourcing. In summary, the main contributions of my thesis are the following.

The beginning of a new era in safe assistive robotics will occur when people with disabilities and seniors let intelligent software control a mobile robotic manipulator to safely reposition their body and limbs.

Our goal is to explore the intersection between providing physical care and robotics, and how it is possible to translate safe patient handling and mobility guidelines into smart human-robotic interaction HRI algorithms. For a mobile manipulator with knowledge-managed algorithms.

Our efforts seek to standardize protocols and regulations for how artificial intelligence agents related to physical HRI can achieve body and limb repositioning tasks. As assistive robotics become more mainstream, these best practices can improve safety in direct physical care in the process of repositioning the human body with a mobile robotic arm.

My research primarily focuses on exploring how machine learning can help improve real world decision making in domains such as health care and criminal justice. To this end, my thesis addresses various challenges involved in developing and evaluating interpretable machine learning frameworks which can complement and provide insights into human decision making. More specifically, my thesis focuses on the following diverse yet related research directions: The main contribution of my thesis is to address these problems under realistic assumptions which hold in real world decision making such as presence of unmeasured confounders and limited availability of labeled data.

My study examines the implementation of the health information system HIS in Mozambique and the roletechnologies play in educating health professionals for better delivery of care. Through a comprehensive examination of the HIS, from development to roll-out, I analyze the relationship between colonial and post colonial governmental top-down policies and compare them to the on-the-ground reality of using information and communications technology ICTs to provide health education given social, economic, and political realities in Mozambique.

Part of the problem with studies of technologies in poor parts of the world is that they are often conducted by highly educated researchers and are conducted in English.

However, majority of the population in poor nations does not speak English. Such studies become irrelevant to the life experiences of those being studied. I will disseminate findings from this study in Portuguese and English through talks and publications in U. Touch-enabled devices such as smartphones, tablets, and interactive kiosks are some of the most pervasive technologies in the world today. As a result, touch has emerged as one of the most dominant forms of input for computing devices.

My dissertation research takes an ability-based design approach toward improving the accessibility of touch-enabled devices for people with motor impairments. I intend to create intelligent interaction techniques that allow people with motor impairments to touch in whichever ways are most comfortable and natural for them, and for the system to react as if it was touched precisely.

In this era of increased engagement with technology, many latency-sensitive applications processing large amounts of data have emerged. For example, we expect social networks to show hashtag trends within minutes, data from IoT to be processed within seconds, and online gaming to react within milliseconds.

In all these diverse areas, handling large scale data in a real-time fashion is crucial. At scale, providing low latency becomes increasingly challenging with many complexities in distribution, scaling, fault-tolerance, and load-balancing. My research has focused on developing techniques that broadly explore these issues with particular attention to end-to-end latency and building massive-scale solutions. Most of my work is deployed in large-scale production systems with hundreds of millions of users.

My research contributions span a wide range of frameworks including: My dissertation work attends to the intersection of accessible human-computer interaction and video game design. Games continually grow more complex, pervasive, and significant in 21st century life. Therefore, my work proposes to understand the play experiences of gamers with impairments and offer novel design solutions for mitigating the accessibility barriers they face.

My proposed investigations seek to understand how accessibility barriers manifest in mainstream games, to empower gamers with impairments to better navigate the landscape of game accessibility through novel information design, and to address underlying institutional concerns that perpetuate systemic accessibility issues in the game development industry through education interventions. Applications of Heterodox Rendering Methods to Visualization.

Information visualization is an illustrative method to depict data, and the structure of this data is not necessarily known beforehand. The classic rendering via rasterization of visualization primitives tends to minimize extraneous details; every drawn pixel or glyph has a tight correspondence to the data on which it is based. A simple line chart for example.

It is thought that a more expressive or artistic rendering of data might harness additional insight through abstraction, or even an emotional connection. These expressive methods which I have classified as Heterodox Visualization HV methods, include non-photorealistic rendering NPR , stylized rendering processes like pixelization, and other rendering approaches, like those that mimic natural media e. To date there has been little systematic guidance covering how these HV methods could be applied to information visualization.

My research will help determine, through experiment, which techniques pose a benefit to different types of visualizations. My research focuses on designing wireless communication protocols for Internet-of-Things IoT applications that require low-latency and high-reliability. I am developing wireless communication protocols that employ simultaneous relaying by all radios in the network. This allows us to overcome bad channels and guarantee the latency requirements. My early work dealt with understanding the fundamental limits of using cooperative communication for high-performance applications.

Currently, I am exploring the key physical layer requirements that are needed to implement these protocols. I am modeling how synchronization and channel estimation impacts the performance of these protocols.

Ultimately, understanding the fundamental limits of high-reliability and low-latency wireless will enable us to engineer exciting applications. Technology plays an important role in both constraining and guiding how users explore, express, and innovate in a variety of creative tasks. Practices are emerging which blend both physical and computational techniques and materials providing new opportunities to expand the aesthetic repertoire available to creative practitioners.

This thesis contributes a framework for understanding how to create these hybrid elements and develop materials, tools, and practices that stimulate the imagination to explore a wider gamut of creative expressions.

Through a series of design tools, the thesis introduces data structures that break constrictive digital modes of practice, conceptual framings for guiding aesthetic exploration, and design principles for the adoption, sharing, and teaching of hybrid techniques. This work serves as a bridge between art and technology and challenges the narrative of who can participate and use digital fabrication technologies to include traditional artists, designers, and the broader community of creative practitioners.

Are international students those who are not citizens of the United States or Canada eligible to apply? How will applications be judged? If selected, when will I receive the grant funding? The tax implications for the research grant are based on the policy at the university.

Nanoengineering for Tunable Energy-Efficient Optoelectronics Colloidal nanomaterials, such as semiconductor quantum dots, are of interest for various optoelectronic applications due to their size-tunable optical properties, distinctive electronic structure, and low-cost fabrication. Efficient, Privacy-Preserving, Secure Cloud Computation and Storage Adopting cloud services to reduce operational, maintenance and storage costs, is becoming increasingly common.

Designing models and protocols for outsourced queries on structured dynamic data with efficiency, integrity and privacy guarantees along with prototype implementations. Designing efficient general verifiable computation primitives for data-intense applications along with prototype implementations. Developing an expressive framework for efficient graph queries on encrypted networks along with prototype implementations.

Designing efficient protocols to facilitate secure storage of encrypted data in the cloud while enabling deduplication. Smart Algorithms via Knowledge Management of Safe Physical Human-Robotic Care The beginning of a new era in safe assistive robotics will occur when people with disabilities and seniors let intelligent software control a mobile robotic manipulator to safely reposition their body and limbs.

Interpretable Machine Learning for Human Decision Making My research primarily focuses on exploring how machine learning can help improve real world decision making in domains such as health care and criminal justice. Understanding the Experiences of Health Care Workers with ICTs My study examines the implementation of the health information system HIS in Mozambique and the roletechnologies play in educating health professionals for better delivery of care.

Accessible Touch Input for People with Motor Impairments Touch-enabled devices such as smartphones, tablets, and interactive kiosks are some of the most pervasive technologies in the world today.

Building Large-scale Production Systems for Latency-sensitive Applications In this era of increased engagement with technology, many latency-sensitive applications processing large amounts of data have emerged. Porter University of Washington Dissertation Title: Understanding and Improving Real-World Video Game Accessibility My dissertation work attends to the intersection of accessible human-computer interaction and video game design.

Applications of Heterodox Rendering Methods to Visualization Information visualization is an illustrative method to depict data, and the structure of this data is not necessarily known beforehand. Real-time Ultra-reliable Wireless Communication My research focuses on designing wireless communication protocols for Internet-of-Things IoT applications that require low-latency and high-reliability. Hybrid Aesthetics — A New Media Framework for the Computational Design of Creative Materials, Tools, and Practices within Digital Fabrication Technology plays an important role in both constraining and guiding how users explore, express, and innovate in a variety of creative tasks.

Microsoft Research Dissertation Grants: Broadening the PhD pipeline to increase innovation Research shows that diverse teams are more productive teams. Diversity, particularly in the area of computing research, means including unique perspectives that otherwise might not have a voice, fueling innovation. These are some of the key reasons that Microsoft is committed to diversity. One aspect of demonstrating that commitment is that, for the second year in a row, we are awarding Microsoft Research Dissertation Grants to talented PhD candidates from groups that are under-represented in computing….

Final score Dinos. On Saturday, the Coyotes would look to rebound offensively and get back to their hitting ways. He would give up 8 earned runs on 7 hits and would strike out 5. OC would jump out to an early lead, in after 2 innings, but the Dinos would reply with 3 runs in the top of the 3rd to take the lead. They would add 3 more runs in the 5th inning. This would allow the OC offense to battle back. In the bottom of the 6th, OC would put up 4 runs to tie the game at OC would score a run in each of the next two innings to push the score to He would allow one run before shutting the door.

Final Score Coyotes. In Game two, the Coyotes would not be able to overcome an early deficit. The Dinos offense would capitalize on their opportunities scoring 7 times in the top of the 2nd inning.

Dawson would throw 2. The OC offense would chip away at the lead, but the pitchers and defense just could not shut down the Dinos. In the final game of the regular season, OC needed a win to give them a chance at first place.

They would deliver both on the mound and at the plate. Frew would have another 2 hits game and would drive in 3 runs. The OC offense capitalized on 12 walks and would win the game in 7 innings. The pitching staff led the league in ERA and gave up the least amount of hits. The Offense led the league in triples and homeruns, slugging percentage, walks, On-Base percentage and set a new team record for stolen bases with The Semi-final and Final will be played on Sunday.

The first two games of the series were played in Kelowna last Friday, the away games in Chilliwack were supposed to be played on Saturday but were moved to Tuesday as weather forced a rescheduling. He would throw 7 innings, giving up 7 hits, and gave up just 2 earned runs. Cole Parussini Senior, Vancouver, BC would come in relief for the last two innings and would struggle to keep the lead the Coyotes had going into the 9th.

He would allow 4 runs in the 9th to make the score He would drive a ball deep enough to right field to allow Fischer to tag up at third and score the winning run. Game two would see the OC defense struggle as they would commit 7 errors.

Aiden Mordecai Soph, Cloverdale, BC would start on the mound, and while giving up 7 runs, only one would be an earned run due to all the errors behind him. The offenses for both teams would capitalize on walks and errors throughout the game. Todosichuk would continue his good offensive season racking up 3 hits and 2 RBI, and Jared Dulaba Senior, Port Coquitlam, BC would add to his stellar final season with 2 hits including his 6th double of the season.

He would also drive in 2 runs and come around to score 3 times. In relief on the mound, Brandon Becking Senior, Coquitlam, BC would get little help behind him and would give up 5 runs, 3 earned, in just one inning of work. With the score now in the bottom of the 7th, Fischer would score on a past ball to make the score , when the lights suddenly shut off. The game would be suspended until Tuesday when the Coyotes travelled to Chilliwack. Dulaba would add an insurance run in the bottom of the 8th when he blasted his second homerun of the season over the center field wall.

Final score Coyotes. Thursday first official game would have the Coyotes continue their strong play both on offense and the mound.

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